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Player Name: Aisu
Player Contact: PMs to journal, plurk or discord upon request
Other Characters Currently In-Game: Dennis Collins

Character Name: Nanaki / Red XIII
Series: Final Fantasy VII (original timeline compilation)
Age: 50 years old, however this is the equivalent to 16 human years developmental wise by his species' standards since they are much longer lived and mature at a different speed. That said, Nanaki is very wise and self sufficient for his age and would not be out of place within a place like the Barge. He has both traveled the breadth of his world and even been a prisoner in a much worse place than the Barge during his life on the Planet. Most people will probably never realize how young he actually is.
From When?: After the Advent Children events.

Warden Justification: Nanaki is wise beyond his age and typically calm in the face of adversity. He has a warrior's instinct, however, and would not be weak to the harshness or pains that crop up on the Barge. He also has a hopeful outlook on life and has dedicated his life to exploring, learning, and protecting the Planet. Coming to the Barge would further that goal in a way and he would be helping others to the best of his abilities. I think Nanaki genuinely does have it within him to help an inmate graduate and would be eager to help and to protect the people of the Barge as a whole.

Item: His headdress.

Abilities/Powers: Nanaki has the strength of a wild animal the equivalent of a lion or greater, as he does perform feats no Earth animal would be able to accomplish. He has greater endurance and speed as seen by the way he fights in battles, with agility far outreaching what would be expected of an Earth species. He's very adapt at climbing and scaling obstacles such as shear cliff sides and the like. His nose is very sensitive and good for tracking. He has keen eye sight and even more keen sense of hearing. He is very learned and wise beyond his years, and he has a lot of experience from traveling the world.

He also has certain "Limit Break" abilities that grant him enhanced capabilities for a set amount of time or that he performs as specialized attacks. Nothing particularly game breaking, just really cool looking maneuvers and such. He is also capable of utilizing magic via orbs of materia. Nanaki will arrive and have access to the top tier level spells of the following materia: Fire, All, Sense, Poison, Barrier, and Restore.

Wardening Strategies and Philosophies: Nanaki will operate mostly as normal for him on the Barge. He will be calm and observant and learn from experiences as they happen and then apply them to the best of his ability. That said, he is also still relatively young and there will be times when this is apparent with how he handles things. It's possible he could get overwhelmed by events or over excited by good things, and though he strives to maintain his calm exterior sometimes it slips. As far as integrating himself into things as a whole, Nanaki will do his best to be supportive and protective to everyone on board.

Red will view his role as warden as a very serious matter and treat it as such. He will try to be noble and honorable as his warrior tribal nature dictates. As it is what he signed up to do, he will constantly be eager to help and figure out what to do in order to get his inmate to graduate. This might be hard for him to figure out at first as he learns to balance the eagerness to help with a fierce beastly perspective on the law of nature, but he would strive to learn from others and find what works best for himself and his inmate together. He is a good listener and often offers wise advise on matters. He will be keen to impart both lessons of humanity and beastly qualities, and have a good understanding of both upstanding morals and how such morals can be lost in the struggle to survive an unforgiving world. He has experience with the struggle to maintain honor and humanity while also being a fierce beast in a world that views him as such due to his appearance. He has a lot of book knowledge as well as wisdom gained from traveling all over the world. However, Nanaki's biggest weakness will be that he is still technically young for his species and matters of the heart sometimes effect him hard. He is good at hiding his doubts and fears and remains calm under duress, but underneath it all he's still a child and learning to cope with his own insecurities even while he encourages others to be strong and brave.

Nanaki would probably best be paired with inmates that need a good listener to help them along or people that struggle with an inner rage versus good morality. While he could handle an inmate that wanted to fight with him all the time, he might do better with someone that is at least willing to listen to his advice or talk to him freely if not quite want to graduate. He would do really well with individuals who aren't very human shaped or "normal" by their world's standards the same way that he's different people shaped as well. Along that same line, he would also do best with people that wouldn't look down at him being a four-legged species rather than humanoid. Similar to Aerith and for the same reason, he might not do so well with certain types of scientific or medical inclined people especially if their morals are corrupted to the point they don't understand why experimenting on individuals is wrong.

Deal:

History: Link!

Sample Network Entry: TDM2, TDM tag to Max Thompson Jr.

Sample RP: TDM1 thread with Vincent Valentine, TDM tag to Vautour Bleu

Special Notes:

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Nanaki

February 2025

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